Jump

A movement, which carries the entire body and skates off the skating surface.

  1. Standard Jump – Any jump with a generally accepted name or official description.
    a. Half Turn Jump – A jump employing 180 degrees of rotation (1/2 turn in the air).
    b. Full Turn Jump (Single Jump) – A jump employing 360 degrees of rotation (1 turn in the air).
    c. 1 1/2 Turn Jump – A jump employing 540 degrees of rotation (1 1/2 turns in the air).
    d. Double Jump – Any Single Jump with 1 full turn added. A jump employing 720 degrees of rotation (2 turns in the air).
    e. 2 1/2 Turn Jump – A jump employing 900 degrees of rotation (2 1/2 turns in the air).
    f. Triple Jump – Any Single Jump with 2 full turns added. A jump employing 1080 degrees of rotation (3 turns in the air).
    g. 3 1/2 Turn Jump – A jump employing 1260 degrees of rotation (3 1/2 turns in the air).
    h. Quadruple Jump – Any Single Jump with 3 full turns added. A jump employing 1440 degrees of rotation (4 turns in the air).
  2. Combination Jump – An item, which contains a succession of two or more jumps in which the landing edge of each jump is the take-off edge of the following jump.
  3. Jump Series – A succession of jumps in a row similar in appearance to a Combination with the exception that turns, changes-of-edge, footwork or other items are performed between any of the jumps.
  4. Connecting Jump – A Single Jump that is used as a link to jumps with more than one rotation in a Combination.
  5. Set-Up Jump – A Half Turn Jump used to prepare the rhythm, body position, and take-off edge of a subsequent jump of higher difficulty.
  6. Step Jump – A Half Turn Jump from one foot to the other foot without excessive lift, toe-plant, or toe-stop assist.
  7. Jump Variation – Any hop, leap, or jump that is out-of-theordinary or may not be a listed standard jump. Also, any standard or recognized jump with varied arm and/or leg positions which are visually pleasing and musically interpretive.